The Ball - Teachers Notes

Task 1 - Worksheet 15

This task is suitable for group work

Test school footballs for bouncability. Before you start decide:

  • How to measure and record the results.
  • Why it is necessary for everyone to use the same method.
  • On a 'drop' height suitable for the place of the tests and the height of the pupils.

Record the results of the tests on Worksheet 15.

  • Discuss these results and try to draw some conclusions.
  • Discuss the various ways the results can be presented, i.e. different types of graphs, with or without a computer.

Task 2

The Laws of the game do not specify bounce but they do specify shape, size, weight, pressure and materials. Use the results of the tests to try and explain the reasons for this.

Task 3

The Laws of the Game state the weight of the football at the start of the game. Try to explain the reason for this. Think of ways to test these answers.

Task 4 - Worksheet-16 - Make a football sized sphere

To draw a circle of a given size with a compass you need to know the radius of the circle.

How to work out the radius of a circle with a circumference of 28 inches (71 cm)

Radius of a circle

Note: Figures have been rounded off to make the calculations easier for younger or less able pupils. Others could perhaps do their own calculations and work with more accurate figures.

Materials needed - Compass, pieces of card, ruler, scissors

Set the compass at 11.cms and draw two circles on the card.

Work out how to measure the circumference to see if it is 28 inches, approximately, if the rounded off figures are used.

  • Cut round the circumference of both circles
  • Draw a dotted line from the centre of each circle to the circumference
  • Cut along these lines
  • Slot the circles together along the cut lines to form a football sized sphere

Task 5

Experiment with other ways of drawing 'perfect circles' without using a compass. For example:-


Task 6

Make the Ball

In Ancient Egypt there was a team game in which they could kick AND throw the 'ball'. It must have been a gentle game because of the frailty of the ball which was something like a round bean bag.

Some children could use templates to make an 'Egyptian' sphere. They will need 16 petal shapes and two circles. Make them from felt or other cloth (if possible linen). The 'petals' will have to be sewn together. Leave an opening. Stuff the sphere with straw which is usually obtainable from a pet shop. Sew up the opening.

Discuss how to make a class collection of spheres of different sizes by experimenting with the size and shape of the 'petals'.

The diagrams are not to scale and may not necessarily make a perfect sphere. Petal template

Task 7 - Play the game

Invent games for which the ancient Egyptian cloth spheres may have been used.

Draw a pitch and then write the rules.

You need to decide:

  • The size of the pitch and the floor markings
  • Is any other equipment needed.
  • The number of players
  • Where it is to be played (indoors or outdoors)
  • How long the game lasts
  • The rules and
  • the officials

Then play the games. The rules may have to be revised several times.

Task 8 - Worksheet 17

Materials needed card, rulers, crayons, scissors and double sided sticky tape.

Some pupils may be able to cope with making a three dimensional shape of a modern football which, geometrically speaking is a dodecahedron.

It needs patience and fairly nimble fingers and is more enjoyable if two or three children work together to make one 'football'. The results are more rewarding if patterns are added. For example:

  • black pentagons and white hexagons or
  • a symmetrical pattern with all white pentagons and hexagons with coloured circles around the pentagons. To achieve this the arcs should be drawn on the hexagons before they are cut out or
  • an asymmetrical pattern. (Two halves of the pattern not identical)

Templates are provided (to scale) on Worksheet 17 but some additional interesting work on shapes is involved if children construct their own pentagons and hexagons.

These diagrams are for information they are not to scale.

HexagonPentagon

  • Diagram of pattern build upDraw 12 pentagons and 20 hexagons on card
  • Draw in the arcs on the hexagons if you want a circular pattern
  • Cut along the solid lines
  • Score along the dotted lines
  • Cut away the shaded areas
  • Bend the flaps inwards towards the wrong side of the shape
  • Stick the flaps of one shape to the adjoining shapes with double sided sticky tape

The diagram shows the way to build up the pattern. Start with one hexagon and surround it with five pentagons. The next step is to add five hexagons as the red numbers indicate

Task 9 - Worksheet 18

Check that the pupils understand the meaning of:

  • 'live' and 'dead ball' situations in the pattern of play
  • ball contact
  • action sequences and how these are built up

Elicit instances of the above from personal experiences not just in football but in any games played with a ball.

All the information for the Argentina v France match was recorded by using a code

Argentina v France analysis chart

Translated this means:

Red player 1 has the ball and passes to team mate 2

2 passes to team mate 3

3 touches the ball twice and passes to team mate 4

4 touches the ball three times and looses the ball to blue team 1

1 passes to team mate 2

2 passes to team mate 3

3 touches the ball three times sending the ball out for a goal-kick

Red goal-keeper passes to team mate 5

5 touches the ball three times and the ball goes out for a throw-in to blue team 4

4 passes to 5 who passes to 6 who passes to 7 who loses the ball to 6

6 sends it out for a corner

the corner reaches 8

8 passes to 9 who loses the ball to 7

7 passes to 8 who passes to 9 who passes to 10 who passes to 11 who passes to 12. Penalty awarded.

A GOAL is scored from the penalty kick.

The whistle is blown to restart play

10 passes to 11

The whistle is blown for half time

Top button